![]() ![]() If your win condition is to rush the opponent down before they can react or recover, including a lot of cheap cards with Storm or direct damage is the way to go. An example of a win condition which is a general structure of your deck is an Aggro deck with a lot of Storm followers and direct damage spells.īoth versions of win conditions can work, as long as you build your deck around your win condition. An example of a win condition which is a specific set of cards is the Enstatued Seraph + Countdown reducers package. This can be a specific set of cards, or just the general structure of your deck. This means that you need to identify the archetype you're palying against and play accordingly.Īfter you have determined your main and sub archetype, it's time to put a win condition in your deck.Ī win condition is basically the main way to achieve victory with your deck. However, this also means that Midrange decks are better in the lategame than Aggro Decks and stronger in the early game than Control Decks. These decks are usually weaker in the early game than pure Aggro Decks, and are weaker in the lategame than Control Decks. The goal of these decks is to gain board presence, win the board by using follower trading or removal to remove the enemy board and then winning the game by having followers on the board while the enemy doesn't. This is in contrast with Control Decks who usually hold on to cheap powerful removal and even skip turns all together. Midrange decks are really Curve-focused, meaning that they usually play as much on Curve as possible. Midrange Decks are considered to be the middle ground between Aggro and Control. Usually they have a balanced variety of spells and followers, usually including some form of removal or direct damage. Midrange Midrange Decks are decks that have cards with a wide variety of costs (most of the time 7 or lower cost). Aside from the staple cards in these decks, you are free to pick whatever card that meets the requirements. PtP Forestcraft are Control Decks that use Path to Purgatory and cards that provide Fairy generation. For example, Bloody Mary decks are combo decks that include Bloody Mary and multiple ways of self-damage. These subarchetypes usually consist of a core package (the win condition) and more replacable cards that help you achieve this win condition. Choosing an archetype is the first step of deck construction, and will determine the kind of cards and the win condition you will include in your deck.Īfter you've determined your main archetype, you need to create a decklist with the philosophy of that archetype or a variation of one of the many sub archetypes. Putting High-Cost followers in an Aggro Deck or not having removal in a Control Deck is most likely going to have very poor results. It is very important for deck to follow one of the three archetypes, and also contain cards that match with the archetypes' philosophy. Listed below are the 4 main archetypes and a brief description of them. ![]() These four main archetypes all have a lot of subarchetypes, which are different per class.įor example, Forestcraft has the (Combo) OTK Roach archetype and Havencraft has the (Combo) Seraph archetype. In Shadowverse, there are 4 main archetypes, consisting of Aggro, Midrange, Combo and Control. For example, The Merlins in a Dimension Shift deck can be replaced by Spectral Wizards if you don't have enough Vials to craft 3 Legendaries. Certain other cards in the deck can be replaced by alternatives, may it be because of the meta, personal preference or a small budget. It also needs to run some specific cards, for example it needs Flame Destroyer (to set up the Dimension Shift-Flame Destroyer OTK combo), Fiery Embrace and Windblast (to deal with enemy threats) and of course Dimension Shift itself. Also, it needs to have several methods of card draw, since this will enlarge your hand (hopefully with Spellboostable cards) making the most out of the Spellboost mechanic. For example, a Dimension Shift Runecraft deck needs to have a lot of removal tools, preferably removal that is enhanced by Spellboost. ![]() The word archetype in Shadowverse means a set of guidelines and staple cards for a certain deck.
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